7v7LV LEAGUE – RULES
ELIGIBLE PLAYERS
7v7LV League is open is open to USSF and USYS member teams. Only those players appearing on the League approved team roster as explained below will be eligible to play. If the team is not registered in USYS the league registrar will assist in submitting the team roster and registering players to USYS.
CREDENTIALS
All players participating in the league must appear on the approved Gotsport 7v7 LV League team Roster. Players on the rosters are approved by the league prior to start of the league. The League will use Gotsport for registration.
LEAGUE ROSTER RULE
Team rosters are approved prior to start of the League play. Teams must submit team roster in Gotsport prior to set date for review and approval.
There are three roster size selections when registering.
- Teams selecting 12 player rosters will be considered as one team for the competition.
- Team selecting 18 or 22 player rosters will be considered as two teams for the competition. The team will be split into two Teams “L” and “V”. Both rosters will show all the players. Coach will decide before each game which 12 players are participating in that specific game. Referee or field marshal will check in the team before each game after each coach has selected the 12 participating players on the game card. The league will provide game cards with rosters at each game.
- The league registrar will assist in registering the split teams into the league in Gotsport.
- A player may play in both team “L” and Team “V” games on the same day. There will be a limit of 5 players allowed to participate on both teams on the same day. This is to ensure ample playing time for all players on the roster.
LEAGUE REGISTRATION & CHECK-IN
All teams must register online ahead of the start of the League play. All Teams must complete rosters and have rosters approved by the League Administrator prior to start of the games. Club pass players will be allowed to participate in the games if players are on the approved team roster.
CLUB PASS/GUEST PLAYERS
Only Club pass players appearing on the team game roster will be able to participate. No other players will be allowed to participate if they are not on the game roster as a team player or a club pass player. No guest players from other clubs will be allowed to participate in league games.
SUBSTITUTIONS
Unlimited substitution will be allowed only with the referee’s permission at any dead ball situation.
A player receiving a caution (yellow card) MAY be substituted for at that time.
HOME TEAM RESPONSIBILITIES
Home team (first team listed on the schedule) will be required to wear light color jerseys and will change jerseys if wearing dark jersey that conflicts with away team. Away team wears dark colored jerseys. The home team will supply 3 game balls. The game ball will be subject to referee approval. Team benches and spectators shall be across the field from each other. Coaches, players and spectators must remain in their designated side of the field for the duration of the game.
Home team will be seated on the North or East side of the field while away team will be seated on the South or West side of the field.
PLAYERS
Seven (7) players per team on the field at once (6 outfield players and 1 goalkeeper). Minimum of 5 players are required to start a match.
BUILD-OUT LINE RULE FOR 7V7 PLAY –
All 7v7LV League matches will include build-out lines, which promotes playing the ball out of the back in a less pressured setting. The build-out lines will be designated by using painted lines on the field or will be marked by Cones near the touchline but off the field of play. Coaches are responsible for informing their players of the build-out rules prior to the start of the game. Below is the description of the build-out line rules that will be applied during this tournament.
Build-out lines affect several changes within the Laws of the Game, most notably Offside, the Goal Kick, and the Goalkeeper’s possession with their hands within the run of play.
OFFSIDE: An offside offense can only occur in each attacking team’s final third of the field (between the build-out line and the goal line in the team’s attacking half of the field). In other words, the build-out line serves the same purpose as the midfield line in larger sided formats. Players may not be offside between the midfield line and the Build-out line.
GOAL KICK: When a team is awarded a goal kick, the defending team must retreat past the Build-out line in a timely fashion. Once the ball is put into play, the defending team may pressure the ball. The attacking team may choose to restart play before the defending team retreats to the Build-out line; when this occurs, the defending team may pressure the ball.
GOALKEEPER POSSESSION WITH HANDS: The same process that occurs with goal kicks (defending team retreats past the Build-out line) must also occur when the goalkeeper has possession of the ball in their hands. Once this occurs, the goalkeeper may distribute the ball by roll, throw, or kick. The defending team may pressure the ball once it’s put back into play. The goalkeeper is prohibited from punting or drop-kicking the ball. Violations result in an indirect free kick awarded to the opposing team from the spot of the infraction; if this occurs in the goal area, the restart should be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occurred.
The goalkeeper may choose to distribute the ball before the defending team retreats to the Build-out line; when this occurs, the defending team may pressure immediately.
The Build-out line provisions do not apply to other restarts between the Build-out line and the goal line (e.g. throw ins, free kicks, etc.).
LENGTH OF GAMES
Listed as below or as determined by the referee (all games shall have a 5-minute half time),
AGE GROUP | GAME LENGTH |
U7-U10 | Two 25-minute halves |
U11-U19 | Two 30-minute halves |
GAME POINTS
A. Points will be awarded for each game in accordance with the following schedule:
- Three points for a WIN
- One point for a TIE
- Zero points for a LOSS
- For a forfeited game, the winner will be credited with a 1-0 win and awarded three points. A team abandoned by another team during a game will be awarded three points.
- Teams are allowed a maximum of 10 minutes from game time to forfeit time. No points will be awarded if neither team shows up.
TIE BREAKING WITHIN A BRACKET/DIVISION
In the event of a points tie for seeding purposes, places will be determined as follows:
A. Head-to-head
B. Goal differential (Maximum of 6 goals differentials per game)
C. Most Goals Scored (maximum of 6 goals per game)
D. Least goals allowed
E, Most wins
PRE-MATCH CHECK IN
Teams must check in with the field marshal or Referee at the field prior to start time. League will provide Gotsport game cards and only players on game card roster will be allowed to participate.
EJECTION
USYSA rules prohibit any player or team official ejected from a match, or suspended by the proper authority, to be within sight or hearing distance of the field of play during his/her suspension. A player or team official receiving two cautions (yellow cards) in a single game is considered to have been given an ejection (red card). A player or team official who has been ejected (sent off), shall not be replaced. All red cards will be subject to League and Referee assigner review to determine if the player or team official receiving a red card can participate in the next game or shall be suspended for the next game. A player or coach who has been ejected for VIOLENT CONDUCT shall not be allowed to participate in the next TWO scheduled games (subject to review by the Tournament Committee). Any player or team official who assaults a referee will be expelled from the League. FIGHTING will not be tolerated for any reason. Players sent off for fighting (striking or attempting to strike another player) will not be allowed to participate in any further league games until cleared after a disciplinary hearing by the League. Players, team officials, or spectators who enter the field of play for any reason in the event of a fight will be ejected from the game and will be subject to disciplinary hearing prior to returning to league competition. No refunds will be given to any team that is removed from the competition.
MISCELLANEOUS
- Game conduct is under the jurisdiction of the referee, and the League will not overrule a referee’s decision. All decisions and calls from the League referees are final. No protests will be allowed.
- There will be no heading in age groups U11 and below.
- The League Administrator or his/her designee is the final authority in all matters and reserves the right to alter the format to enhance fair play.
INCLEMENT WEATHER
All efforts will be made to reschedule any games cancelled due to inclement weather or other events outside of the Leagues control.
